Greshin

Crafting user experience for Parentry app

Client

Coinedone

Expertise

Parent control app

Category

Ed - Tech

What is Coinedone?

Coinedone is an educational platform that focuses on the child and the parent. The platform provides opportunities for the parent to control the child app while they are learning and allows the parent to track the childs learning progress.

About the Project

The Parent Control app, the Parentry, is created to equip parents to be aware and make the internet a safer and more useful place for their childs education.

What sparked this project?

Coinedone was created to help children benefit from online learning while staying safe and focused. 

As digital learning became more common, especially after COVID-19, parents grew concerned about distractions and online safety. They wanted a way to ensure their kids were really studying and not getting sidetracked by games or social media. 

Coinedone provides parents with tools to control and monitor their child’s online activities during study time, helping them build good study habits in a safe environment.

How can we measure the success of Parentry App ?

The success of the Parentry app can be measured by tracking key metrics such as user engagement, including the frequency and consistency of parents using the app to set study routines and manage permissions. Additionally, success can be gauged by improvements in children’s academic performance and focus, as reported by parents and observed through app usage data, such as reduced access to distractions during study times. User satisfaction surveys and feedback will also be essential in determining how well the app meets the needs of both parents and children, helping to identify areas for further improvement.

What is your approach to working on a project like this? Do you follow a specific process or framework?

When working on a project like this, I follow a structured approach that typically involves several key stages: Discovery, planning, development, testing, and iteration.

In the discovery phase, I gather requirements and understand the needs of both parents and children to ensure the solution is user-centric.

The team identified the needs of parents and children by researching how to make online learning safer and more focused. They gathered insights into parental concerns about distractions and online safety to shape the app’s core features.

Planning involves creating a roadmap, defining features, and setting clear goals.

The team created a roadmap for the Parentry app, defining its key functionalities, such as setting study routines, managing permissions, and monitoring children’s progress. They set clear goals for what the app should achieve in terms of helping parents control and support their child’s learning.

During development, I focus on building the app with a user-friendly design and robust functionality, incorporating feedback from stakeholders.

The app was built with a focus on a user-friendly interface that allows parents to easily set restrictions and monitor their child’s online activities. The development process included coding, designing the user experience, and ensuring that the app’s features worked seamlessly together.

Testing is crucial to ensure the app is secure, effective, and easy to use. 

The app was rigorously tested to ensure it was secure, effective, and easy to use. This involved checking that the study routines and restriction modes worked correctly, and that parents could easily navigate the app to manage their child’s activities.

Finally, I adopt an iterative process, continuously gathering feedback, making improvements, and updating the app to better serve its users. This approach ensures the project is aligned with user needs, meets high standards, and evolves over time.

What did the early versions of this project look like?

The early versions of the Parentry app likely featured basic functionalities to manage study routines and restrictions but were simpler in design and scope. They focused on essential features such as setting study schedules, toggling between Downtime and Focus modes, and granting permissions for apps and websites. User interfaces were basic and streamlined, with limited customization options. Feedback from initial users would have highlighted the need for a more refined design and additional features, which would then guide subsequent updates and enhancements.

'The goal is to make the child away from distractions while studying, and provide parents a total control over their childs study routines'

What was your biggest learning or take-away from creating this project?

The biggest takeaway from creating the Parentry app was the importance of balancing functionality with user experience. While it’s crucial to offer comprehensive controls and features for parents, ensuring that the app remains intuitive and easy to use is equally important. Listening to user feedback and observing real-world usage helped refine the design and functionality, emphasizing that successful tools must not only meet practical needs but also be accessible and engaging for users. This experience highlighted the value of continuous improvement and user-centric design in creating effective solutions.

Can you point out a detail in the project that might go unnoticed but you’re particularly proud of?

One detail in the Parentry app that might go unnoticed but is particularly praiseworthy is the **customizable restriction settings** for study modes. The ability to finely tune permissions and create tailored study routines allows parents to adapt the app to their child’s unique needs and educational goals. This feature ensures that the app isn’t just a one-size-fits-all solution but can be personalized to support different learning styles and preferences, ultimately making the tool more effective and versatile for diverse family situations.

What was the result of this project?

The result of the Parentry app project was the creation of a powerful tool that effectively empowers parents to manage and enhance their child’s digital learning experience. By providing features such as customizable study routines, precise control over app and website permissions, and real-time progress monitoring, the app helped parents ensure their children stayed focused and safe online. This led to improved study habits and academic performance among children, as well as increased parental confidence and involvement in their child’s education. Overall, the project successfully addressed the need for a balanced and controlled digital learning environment, receiving positive feedback from users and setting a foundation for ongoing enhancements.

Which tools did you use to create this project?

Figma was mainly used to create the wireframes and prototypes. Miro board was used to ideate, and brainstorm design ideas.